DRAMA

20
PG-13

Magic Knight Rayearth

Hikaru Shidou, Umi Ryuuzaki, and Fuu Hououji are strangers brought together by fate when they meet during a seemingly normal field trip to Tokyo Tower. Accompanied by a great flash of light, they hear a mysterious woman's plea to save "Cephiro," and the junior high heroines are suddenly swept away by a giant flying fish. Afterwards, they arrive in an unknown land, where they encounter a man called Master Mage Clef. Clef informs the girls that they were summoned by Princess Emeraude to fulfill their destinies as Magic Knights, restoring peace and balance in Cephiro. The formerly lively and peaceful land has been in disarray ever since High Priest Zagato imprisoned the princess, who acted as Cephiro's pillar of stability. The Magic Knights reluctantly accept Clef's words as truth and embark on a journey to save Cephiro from the clutches of evil.
TV Fall 1994 7.45
29
PG-13

Magic Knight Rayearth II

Little time has passed since the Magic Knights’ final confrontation with Princess Emeraude’s "Mashin." Still haunted by the princess’ death, Hikaru Shidou returns to Tokyo Tower. There, she meets her friends Umi Ryuuzaki and Fuu Hououji for the first time since their spontaneous quest to save Cephiro. Plagued by nightmares of the realm she had left behind, Hikaru is relieved to find that her companions too want to return and serve the kingdom they once so dutifully protected. The Magic Knights’ wish is answered, for at the top of Tokyo Tower, the three are blinded by the same great light they had seen on the day they first met. Once more on the back of a flying fish, the group returns to Cephiro—a world now desolate and in ruins. With the collapse of the Pillar's power, monsters freely roam the land while three nations seek to annex Cephiro with hopes of seizing the Pillar for themselves. Complicating things further is the mysterious Lady Debonair, who proclaims herself to be the rightful heir of the fallen country. Now confronting graver stakes and radically different enemies, the three Magic Knights set forth once more to save Cephiro and bring peace. With the bonds they have forged together, the trio stands united in the face of such a great challenge.
TV Spring 1995 7.49
13
PG-13

Magical Canan

Five dangerous "seeds" have been stolen from their vault in the world of Evergreen and taken to Earth. Natsuki, an agent of the Queen, has been sent to retrieve them. However, he cannot do this alone and enlists the aid of Chihaya, a middle school student, who is "the only one" who can help him. With his aid she transforms into Magical Warrior Carmine in order to save the humans possessed by the seeds. Questions abound though, such as why Chihaya's mother appears to know all about this secret activity, why Chihaya remembers her father who reportedly died before her birth, and why she dreams of Evergreen, which she has never seen. (Source: ANN)
TV Winter 2005 6.07
14
Rx

Mahoromatic: Motto Utsukushii Mono

As the relationship between Mahoro, Suguru and his classmates develops further, another android girl enters their lives and becomes attached to Mahoro. All the while, the number of days before Mahoro is to shut down decreases steadily. (Source: ANN)
TV Fall 2002 7.12
PG-13
13
7.41
PG-13
13
7.96
R-17+
12
6.33
PG-13
26
7.27

Mai-Otome

TV Fall 2005
R+
96
8.19

Maison Ikkoku

TV Spring 1986
PG-13
25
G
4

Uzumaki

TV Fall 2024
R-17+
25
8.22
PG-13
?
G
?

Trillion Game

TV Fall 2024
PG-13
25
6.28
PG-13
76
7.42

Marmalade Boy

TV Spring 1994
PG-13
92
7.27

Mazinger Z

TV Winter 1973
R+
13
7.21

Midori no Hibi

TV Spring 2004
PG-13
2
6.62
PG-13
49
7.58
R-17+
1
6.64
PG-13
13
7.1

Myself; Yourself

TV Fall 2007
R-17+
12
7.07

My Home Hero

TV Spring 2023
PG-13
6
6.88

Shinigami no Ballad.

TV Spring 2006
R-17+
26
7.64

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